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From The CircuitryVerified tech news, cross-checked.How we verify →
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Fact-check summary

Multiple outlets (Notebookcheck, Vandal, Technplay) corroborate the HUNGER Closed Beta test peaking near 16,000 concurrent players with positive retention feedback.

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via Insider Gaming

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Home/Gaming/HUNGER Extraction RPG Test Draws 16,000 Players
VERIFIEDBy Xavier Rivera·Wednesday, October 28, 2026 at 6:40 AM AST·1 min read

HUNGER Extraction RPG Test Draws 16,000 Players

HUNGER extraction RPG's closed test peaked at 16,000 players and prompted GOOD FUN Corporation to outline targeted fixes. The results show strong player retention during a wipe-enabled test window.

Source:Insider Gaming
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HUNGER Extraction RPG Test Draws 16,000 Players
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TL;DRAI · 60 sec read

HUNGER Extraction RPG closed test peaked at 16,000 concurrent players. GOOD FUN Corporation called the test a success after backend issues were fixed without downtime. Players reached max level and returned repeatedly despite wipes, allowing the team to observe interactions and list core-system fixes for the next phase.

HUNGER, an extraction RPG set in Napoleonic France, completed a closed test that peaked at 16,000 concurrent players and drew positive developer feedback on player retention and engagement.
Players reached the highest available level despite knowing progress would be wiped at the end.
Developers call the closed test a success. GOOD FUN Corporation posted on Steam that the test allowed the team to observe player interactions and identify areas for improvement ahead of the next phase. The studio noted backend issues resolved without taking the game offline.
HUNGER Closed Beta thank you graphic from official account
HUNGER Closed Beta thank you graphic from official account · HUNGER / Good Fun Corporation
Players reached the highest available level despite knowing progress would be wiped at the end. Many participants returned repeatedly during the limited window to experiment with builds and invest time in their characters.
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Planned improvements target core systems. The team listed areas for improvement before the next test.

The studio thanked participants for their involvement and highlighted the test's value in shaping the game's direction.
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