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VERIFIEDBy Xavier Rivera· ·1.5 min read

Sony Reports 85% Digital PlayStation Game Sales in FY2025 Q4

Sony's FY2025 Q4 earnings show 85% of PlayStation full game sales were digital downloads, with a full-year average of 78%. The data reflects a 2% increase over 2024 and continuing momentum in the shift from physical media.

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TL;DRAI · 60 sec read

Sony's FY2025 Q4 earnings show 85% of PS4 and PS5 full game sales as digital downloads, rising from 72% in Q2 for a yearly average of 78%—up 2% from 2024. The company sells 1.5 million PS5 units and reports 125 million monthly active users. Digital sales now dominate over physical copies.

Sony's FY2025 Q4 earnings report shows that 85% of full game software purchases on PlayStation were digital downloads. The figure highlights the accelerating shift away from physical media, with only 15% of PS4 and PS5 full game sales occurring through physical copies in the quarter.

Quarterly digital download ratios across FY2025 stood at 83% in Q1, 72% in Q2, 76% in Q3 and 85% in Q4. These numbers produced an annual average of 78% of PlayStation 4 and PlayStation 5 media sales coming from digital downloads.

The 78% average for FY2025 represents a 2% increase on 2024. Sony's Q4 result of 85% also surpassed the highest quarterly figure from the prior year, which reached 80% in both FY2024 Q1 and FY2024 Q4.

The earnings release included additional hardware and software metrics. Sony sold 1.5 million PS5 units during the quarter, bringing lifetime PS5 units sold to 93.7 million.

Full game software units totaled 74.6 million while first party software units reached 5.8 million. The report also recorded 125 million monthly active users on PlayStation.

The data was shared via social media alongside the financial results. The earnings report further noted that Bungie is costing PlayStation a significant amount of money and that many of Marathon's sales are largely digital.

The figures underscore the push toward a fully digital era gaining momentum. Physical media still accounts for a portion of sales, but the trend shows digital distribution becoming increasingly dominant across games in general.
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