The Circuitry
THE CIRCUITRYYour one-stop source for all tech news
HOMETODAYNEWSFEEDEVENTS
BOOKMARKS
RSS
© 2026 The Circuitry
About UsSourcesContactCorrectionsPrivacy
  • Today
  • Feed
  • Events
  • Saved
Scroll for more
Verification
VERIFIEDConfidence: HIGH
Source identified
Claims cross-referenced
No discrepancies found
Fact-check summary

Reported directly by IGN — the official primary source for this announcement.

Sourcing
3independent sources

via IGN

IGN · track record
10Stories
100%Verified
030d
All sources →
Markets
SONY···

Live quote · not investment advice

From The CircuitryWhy The Circuitry

Verified tech news, cross-checked.

Every story is checked against independent sources before it posts — no rumors dressed up as fact.

How we verify →
Home/Gaming/Sony Stands By Ending PlayStation Discs in 2028
VERIFIEDBy Xavier Rivera· ·2 min read

Sony Stands By Ending PlayStation Discs in 2028

Sony confirmed on its July 31 earnings call that it will proceed with ending physical disc production for new PlayStation games by January 2028 despite fan criticism. The move reflects broader digitalization trends, as physical sales generated just over $781 million in fiscal 2025 compared to $6.5 billion from digital games and $8.4 billion from in-game purchases.

Source:IGN
Post
Sony Stands By Ending PlayStation Discs in 2028
From The CircuitryWhy The Circuitry

Verified tech news, cross-checked.

Every story is checked against independent sources before it posts — no rumors dressed up as fact.

How we verify →
TL;DRAI · 60 sec read

Sony will end production of physical discs for new PlayStation games starting in 2028 despite ongoing fan opposition. The decision follows the broader shift to digital content. Physical sales accounted for only $781 million in the past fiscal year while digital games and in-game purchases reached over $14 billion combined. Fans organize a protest blackout for mid-August.

Sony has confirmed it will proceed with ending production of physical discs for new PlayStation games starting in 2028 despite ongoing fan backlash.

Sony acknowledges community opposition to all-digital shift. Chief financial officer Lin Tao addressed the backlash during the company's earnings call on July 31. She stated the company put in a lot of thought and time and cautiously considered the decision before concluding it would cautiously move this forward.

Tao noted that the company has received various opinions and that people have strong views on the matter. She added that Sony understands the community has put forth those views and that games are loved by many people as a form of entertainment connected to fond memories.
She added that Sony understands the community has put forth those views and that games are loved by many people as a form of entertainment connected to fond memories.

Digitalization cited as primary reason for ending physical discs. Tao said the biggest factor in the decision is that the digitalization of content overall has been progressing. She emphasized this trend applies not just to PlayStation but to all kinds of content.

The plan to cease production of physical discs for new PlayStation games by January 2028 was announced earlier this month. Sony has already begun repurposing its disc-manufacturing headquarters to work on optical microlenses instead.
From The CircuitryThe Feed — live briefs across tech, all day.See what’s happening →

Physical game sales represent small share of Sony revenue. Sony's latest quarterly earnings report shows that physical games earned the company just over $781 million in the 2025 fiscal year. That amount is a fraction of digital game sales at about $6.5 billion and in-game purchases at about $8.4 billion over the same period.
Sony has already begun repurposing its disc-manufacturing headquarters to work on optical microlenses instead.

Analyst questions focus on retailer and hardware differentiation impacts. One investment analyst pressed Tao on how the end of discs will impact Sony’s relationship with retailers. The analyst also asked how Sony will continue to differentiate the PS5 and upcoming console hardware from gaming PCs if both are all-digital devices.

In response, Tao pointed out that publishers will still be able to ship empty boxes with codes inside to stores in markets like North America. She argued that PlayStation hardware will win on affordability.
From The CircuitryWhy The Circuitry

Verified tech news, cross-checked.

Every story is checked against independent sources before it posts — no rumors dressed up as fact.

How we verify →
Fan protest planned for mid-August. Some players are organizing a week-long blackout of PlayStation content in protest. The action is set to start on August 23.
Why this mattersAI · ~100 words

Tap a lens to see what this story means for you.

Morning Brief

Liked this? The Brief brings you the whole day in tech, verified, every morning.

Two minutes, free forever. What's in The Brief →

Reader-supported
DonateBuy me a coffee →Follow@thecircuitry_ →Follow@thecircuitry.to →
HELP US IMPROVE
From The Circuitry

See what’s happening right now

The Feed runs all day — short, verified briefs the moment they break.

Open the Feed →
From The Circuitry

Follow @thecircuitry_

Every story we publish, as it happens. No noise between.

Follow on X ↗On Bluesky ↗

Reader-supported

The Circuitry is a passion project I've always wanted to build, and I love the work behind it.

Running it costs real money. APIs, hosting, time. To keep improving the site and growing this into something useful for everyone, those costs have to be covered.

Any contribution is appreciated. If not, no pressure. Thanks for reading.

Buy me a coffee
PlayStationSonyGaming
More fromIGN
  • Xbox Confirms Major Outage Affecting Sign-Ins on PC and Consoles

    Gaming · 1mo
  • Commodore 77 Cyberpunk 2077 Edition Opens Preorders at $377

    Gaming · 1mo
  • Call of Duty: Modern Warfare 4 Beta Gets Unplanned Spawn Fix

    Gaming · 1mo
More inGaming
  • Double Counter Breach Exposes Data Tied to Up to 28 Million Discord Accounts

    Gaming · 18h
  • Xbox Denies Report It Has Exclusive GTA VI Streaming Rights

    Gaming · 2d
  • Decompiled classics reach web browsers and new platforms

    Gaming · 3d
SupportThe Work

The Circuitry is reader-supported. If you find the daily brief useful, you can buy me a coffee to keep it going.

Buy a coffee →
From The CircuitryWhy The Circuitry

Verified tech news, cross-checked.

Every story is checked against independent sources before it posts — no rumors dressed up as fact.

How we verify →

MORE IN THIS BEAT

All Gaming →
  • Tech· 

    Forza Horizon 6 Physical Edition Confirmed for PS5 in Early 2027

    Forza Horizon 6 will launch on PS5 in early 2027 with a physical disc edition priced at €69.99 in Europe and £59.99 in the UK. Pre-orders are expected to open soon after an official announcement this week.

  • Gaming· 

    Triple-I Initiative October showcase reveals new games and updates

    The Triple-I Initiative October 2026 showcase delivered announcements and demos for more than a dozen indie titles. Several games now have firm release windows or new content arriving through early 2027.

  • Gaming· 

    Paramount developing live-action Cyberpunk 2077 movie, per Deadline

    Paramount Pictures is developing a live-action Cyberpunk 2077 film with Transformers producer Lorenzo di Bonaventura and CD Projekt Red attached to produce, Deadline reports. Variety has confirmed the project, and CD Projekt Red’s joint CEO welcomed Paramount as a “future partner.” No director, cast or release date has been announced.

  • Gaming· 

    GTA VI Adds Podcasts and Six Radio Stations

    Rockstar Games has confirmed GTA VI will include on-demand podcasts and at least six radio stations. The details add to the game’s audio features ahead of its November 19 launch.

  • Gaming· 

    Netflix Releases Conjuring Interactive Horror Game October 13

    Netflix will release The Conjuring: Unspoken, an interactive horror game, exclusively on its service October 13. The title lets players investigate a haunted inn using their phones as paranormal tools and make choices that affect the outcome.