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From The CircuitryVerified tech news, cross-checked.How we verify →
  • FromSoftware delays The Duskbloods until 2027Gaming
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Multiple outlets (GameSpot, The Verge, Polygon, Nintendo Life) confirm the Ocarina of Time Switch 2 remake's QoL changes including dedicated jump, sprint, and modern item swapping in same-day hands-on previews.

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via Kotaku

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Home/Gaming/Ocarina of Time Remake Adds Dedicated Jump and Sprint
VERIFIEDBy Xavier Rivera·Wednesday, October 14, 2026 at 2:19 PM AST·1 min read

Ocarina of Time Remake Adds Dedicated Jump and Sprint

Hands-on previews of the Ocarina of Time remake highlight quality-of-life updates including on-demand jumping, sprinting, and faster item selection. The changes aim to align the 1998 classic with conventions from recent Zelda titles while preserving its core experience.

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Ocarina of Time Remake Adds Dedicated Jump and Sprint
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This story so far2 chapters
  1. Sep 8, 2026Nintendo sets November 5 for Ocarina of Time remake on Switch 2
  2. Oct 14, 2026Ocarina of Time Remake Adds Dedicated Jump and Sprintthis chapter
Hands-on previews of the Nintendo Switch 2 remake of The Legend of Zelda: Ocarina of Time show several quality-of-life changes aimed at players familiar with later entries in the series.

The remake gives Link a dedicated jump button and sprint ability. In the original game Link jumped automatically from suitable surfaces. The new version lets players trigger jumps on demand and adds a sprint option that removes the need to roll repeatedly.
The remake gives Link a dedicated jump button and sprint ability.

Item and weapon swapping no longer requires entering the pause menu. Holding a shoulder button pauses the action so players can select items with an analog stick in near real time.
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Rupee collection has been made more generous. Previewers noted that the original game required deliberate grinding to afford the Deku shield. In the remake, rupees gathered while heading toward the sword in the forest already cover the shield cost without extra searching.
Rupee collection has been made more generous.
Updated visuals draw frequent praise from previewers. One writer described beams of light passing through red stained glass windows in a dungeon and casting a blood-red color on Link. The improved graphics prompted several reviewers to pause play simply to observe the changes.
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Rich environmental detail can sometimes obscure objectives. During a Forest Temple session, one previewer missed a key chest and required guidance from a Nintendo representative. The representative acknowledged that the level of visual detail can make navigation harder at times.
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